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Golgoroth Methods, Math FTW! *SP* (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Wednesday, September 30, 2015, 13:07 (3438 days ago) @ TheeChaos
edited by dogcow, Wednesday, September 30, 2015, 13:28

Easy yes, but general consensus was that the alternating Gaze was Faster.. Our first time through we alternated, and he didnt enrage. This time he did. I ran him earlier this week with an LFG group and they introduced me to this method. We managed to get him down faster at that time than last night. The 1 aggro puller process is alot simpler.

I will say this. Having only 1 designated aggro puller did make it a little tricky to pull aggro if the Ogre happened to be looking in his direction.

Some back-of-the-envelope-equations will tell us that 4 down in the pit for longer should do more Damage Per Minute. I say per minute because 5 will crank out more per second, but it isn't sustained like 4 is.

Two Gazer Method:
Damage per cycle: 480,000 dmg = 4 guardians * 1000 DPS * 6 globes * 20 second gaze duration
Cycle period: 195 sec = 75 seconds to kill adds + 20 second gaze * 6 globes
Average DPS: 2462 dps
Pro: Higher overall dps
Con: more mechanically complex


One Gazer Method:
Damage per cycle: 100,000 dmg = 5 guardians * 1000 DPS * 1 globe * 20 second gaze duration
Cycle period: 95 sec = 75 seconds to kill adds + 20 second gaze * 1 globe
Average DPS: 1052 dps
Pro: "easier"
Con: takes around twice as long.

I got the 75 seconds to kill adds by quickly checking a youtube video doing the 1 globe method. The 1000 DPS figure was pulled out of the shaft, and doesn't matter because it would cancel out between the two equations.

Edit: Changed the title to be less spoilerish.


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