King's Fall thoughts (Destiny)
Yesterday, I had 2 runs of King's Fall and both were under 1 hour 30 minutes. This feels like a really good amount of time investment for a Raid, and it has been fun to go back and replay. Rewards are pretty weak--I don't actually like any of the Raid weapons so far. Still no Ghost.
Each encounter is very mechanic heavy, so when you have a new player or someone changing roles, there can be a little trouble there. It is fun to change up roles, though.
I've found it to be a very different experience with a different classes. Primary Warlock, but I got my Hunter Raid-worthy and that poor little guy is so weak. The jumping puzzles themselves weren't bad because I've held on to my Year 1 Bones of Eao and swapped them out as needed, but while I had ease with the jumping on my Warlock during Deathsingers, doing Relic for Oryx as a Hunter was a bit of a challenge, getting that second jump just right to deal with the varying distance on the platforms.
2 gaze holder strategy on Golgoroth is the way to go. The strategy that we worked out on our blind Raid continues to work great, only doing bubbles on one side, but juggling gaze to get the puddle players the best positioning and duration to burn the guy.
I did an LFG Raid from r/fireteams that wanted "experienced players only" and it went fantastic. The only wipes occurred at the Deathsingers, and one of the Oryx bubble phases went so quickly that I was never teleported. Oryx encounter is a lot of fun with a good group.
Bring on hard mode!
Complete thread:
- King's Fall thoughts -
petetheduck,
2015-10-11, 20:52
- King's Fall thoughts -
cheapLEY,
2015-10-11, 21:00
- King's Fall thoughts - SteelGaribaldi, 2015-10-12, 00:58
- King's Fall thoughts - TheeChaos, 2015-10-12, 10:24
- King's Fall thoughts -
cheapLEY,
2015-10-11, 21:00