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Interact with the world via bullets... (Destiny)

by Durandal, Monday, October 12, 2015, 15:36 (3426 days ago) @ someotherguy

The difficulty in raid design is that players really only interact with the world by standing in a spot or shooting something. Therefore all the raid mechanics are about standing on a spot, or shooting a specific thing. Bungie tries to mix things up with relics, and I felt that Kabr's shield and to a lesser extent Crota's sword were good attempts to do so. The relic in Kings fall just lacks any big player interaction. You just need to stand near the person holding it once they steal the shield.

The whole form the platforms, torn between dimensions mechanic seems bolted on as well. With Atheon and Crota there was heavy integration with the story for why you had to kill oracles/open time gates/get the sword/chalice. In Kings fall you don't even know what the wisps or the relic are, why you are torn between dimensions, or why standing on those platforms matters or why Oryx hits them instead of you.

About the only thing that does get a reference is the corrupted light, and why detonating it hurts Oryx.

Like the secret codes in the Sleeper quest it just feels too arbitrary and random. It seems too much like an 80 videogame boss then an exercise in team skill and communication.


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