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Raid logic (Possible SP) (Destiny)

by Harmanimus @, Monday, October 12, 2015, 18:25 (3426 days ago) @ someotherguy

I think that a lot of the raid ties strongly into the concepts of Sword Logic. It is Oryx's throne realm, but because of the pact with the Deep, even there Oryx is vulnerable, and for a reason. It resembles the Tomb Husk, which also resemble's Eris' rock. The way I figured it, these items work for the Deep similar to the way our Ghosts work for the Sky. Not on a 1:1, but on an asymmetric balance sort of thing.

Both are responsible for doors, as a simple example. Subsequently, they're also what our lifeforce is tied to. If our Ghost dies, we can have a true death. In order for us to give a true death which isn't even true, because some of us are carrying around a part of him with us now in the Touch of Malice, which leads to an interesting causal loop of Oryx actively seeking death to Oryx in his throne (which is the Dreadnaught - he is reabsorbed at the end of Regicide without a true death even though he is technically in his throne realm) we have to first break his bonds to the Relic.

This was accomplished with Crota by using one of his Blades, as it is direct Sword Logic of cutting him out of existence. And, this is personal rampancy, when it comes to killing Atheon, we break its timeline with Time's Vengeance because we have destroyed the Oracles (imitation Deep-parts, thanks to Quaria attempting to replicate a Throne Realm and producing the Vault of Glass) and thus have the ability to directly impact Atheon's life force within its throne.

Now, not all of this is concrete statements, but from reading the Book of Sorrow and trying to apply all of the reasoning to the raid, those were the broad strokes I came to. Additionally, each step of King's fall is a Challenge to the Guardians, the Oryx wishes to be defeated, to escape his pact with the worms.


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