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Thanks for telling me I'm free to disagree, Luke. (Destiny)

by CruelLEGACEY @, Toronto, Friday, October 23, 2015, 19:18 (3414 days ago) @ Xenos

Cause I do.

EDIT:

I'll elaborate. It seems like Bungie is taking fun out of the game to make it harder. But, if I kill Oryx on hard, I should get a pretty huge benefit. I should GET aa really good gun with benefits. Right now, what's the point of hard mode? To have slightly higher numbers to make things almost unnoticeably easier?


That's not at all what he said though. They aren't trying to make the game harder, they're trying to make it so there isn't a single good weapon (or one of each type) because it happens to also have an element.

The thing is, Elemental damage was never the reason that certain primaries were used so much more than all the others. Look at how many people stuck with a 300 Fatebringer all the way through Crota's End hard mode, even though none of the enemies had Arc shields. What made Fatebringer special was the insane combo of perks.

On the flip side, look how rarely the Crota's End primaries were used. Aside from Fang of Ir Yut, they were all "average-or-worse" in terms of their overall effectiveness, even with their elemental properties.

I think Bungie nailed end-game loot with Trials of Osiris. The Trials weapons were all good, reliable guns that handled very well... but none of them had the Godlike power of Fatebringer (aside from the Messenger in PvP). The Adept versions added a little extra bonus perk (elemental damage) to give those weapons a situational edge, but again nothing game breaking.


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