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Not to be a downer but: Destiny, Fallout 4, and power creep (Destiny)

by cheapLEY @, Wednesday, October 28, 2015, 22:38 (3409 days ago) @ Ragashingo

If I were a game developer, "make a game that encourages players to go try games made by my competitors" would not be very high on my list of objectives. :p

Not when you put it like that, though. But that's the point, designing games that ask you to never stop playing is ultimately harmful to your players and your longevity. He's right. At some point, if players go play another game, and they miss some cool events that only happen on a schedule they can't predict, and feel left behind as a result, they're more likely to just not come back.

But that's a problem all MMO style games struggle with, and it's not likely to change, as WoW seems to be doing alright and Destiny is to. So they have no incentive to change the way their games operate.


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