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A truly painful Salvage match to watch...*Vid* (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Sunday, November 01, 2015, 08:51 (3549 days ago)
edited by Korny, Sunday, November 01, 2015, 09:08

My personal belief is that you never go for the Relic capture during Salvage. It just takes far too long to capture the point compared to how long it takes to disable it (and the points for a capture aren't really worth the hassle). A sneaky enemy can take cover behind the point and disable it before you can kill him, and teammates that activate the point out of desperation (especially when they're alone on the point) just feed the enemy a free set of Disable points.
It's frustrating. Case in point, this game of Salvage that I chose to play with a team of Randoms who insisted on going for the point. Regardless of how easily the enemy was disabling them. Despite the enemy having six captures, the score was relatively the same. Had my teammates not handed four Disables to the enemy, I'm confident that things would have turned out differently, since we lost by 215 points...

If you're entirely confident in your team's ability to fend off the enemy, it's another story, but I've found that 90% of the time, it's better just to let the enemy team grab it, then take them out and disable it.

*Bad Teammate Trigger Warning*


Seriously, I open the match with a Reign of Terror (23-kill spree) and a healthy lead, and they still can't seem to take advantage of it.


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