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A truly painful Salvage match to watch...*Vid* (Destiny)

by red robber @, Crawfish Country, Sunday, November 01, 2015, 17:46 (3549 days ago) @ Claude Errera

*Bad Teammate Trigger Warning*


Bad teammate indeed. I didn't see you go for even a single revive on your teammates! Just a few of those would have given you the 215 points you needed, not to mention making it more likely you would have successfully defended some of those relics!


So that's an interesting philosophical question, actually. There were a few times when he held back, away from the action, knowing he could get a sniper kill on the guy fighting his teammate. (I guess the HOPE was that the teammate would survive long enough that the enemy would enter his sights before winning the 1v1... but that never seemed to happen.) That left him far enough away that revives were difficult, if not impossible, because the teammates seemed to be spamming the respawn button.

There are obviously exceptions to that, and you're right - 5 revives would have changed the outcome of the game (maybe fewer, if you're right about defenses)... but that has to be balanced against the 100 points per kill he got each time by waiting for the headshot.

It was definitely a team-unfriendly gameplay style, but I'm not POSITIVE it would have turned out differently had he been more of a team player (it might not have been as close as it was, in fact.) A good example of the reflex time of his teammates comes right at the end of the match; Teammate grabs heavy, he and Korny head for C. Korny snipes the dude coming in from the outside... and the teammate fires a rocket almost a full second AFTER the enemy actually falls. (I have certainly missed rocket kills by having them sniped out from under me - but for the most part, we're firing at roughly the same time. Being a full second behind means you're dead, most of the time.)

Add to that that the leader on the other team figured out about a third of the way through the map that Korny was the threat, and focused on him... I dunno. It's a tough call. He had terrible teammates, and he PLAYED as a terrible teammate. Which did more damage? It's pretty tough to say.

Same conundrum I face in Control. I'm much better (at least in K/D), when I simply focus on the kills rather than rushing to capture the points. However the higher scores usually go to players who rush. I like to think I'm giving away less points, but am I really only scoring less for my team? This is why I like playing Defender. I can hang back and get the kills to my advantage and when I get rushed, I can protect my closest control point with my bubble allowing my team to get the bonus points longer.


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