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Trials felt like Team Snipers to me this time... (Destiny)

by squidnh3, Wednesday, November 04, 2015, 02:33 (3546 days ago) @ Doooskey

I am not one who generally snipes (I don't enjoy passive PVP), but I was essentially forced to for success in 3v3 this week. It was the least fun week of 3v3 I have had in Destiny. In fact, I have not even wanted to play Crucible since this weeks snipefest... (I was bored out of my mind running sitting around in Trials on Bannerfall with all the hardscoping going on)

Also, revive sniping should not be possible. And... You should not be able to snipe someone in the head while being pelted with bullets, happens to me all the freaking time.

We had a similar experience in our runs. Most of the teams were running all snipers, and just sitting back. We won most of our games (except of course the ones when we were 8-0), but it was a struggle.

Bannerfall definitely had something to do with it. It sets up perfect for snipers, in that there are a lot of large rooms connected by small entry ways, and the escape routes are open on several sides. It's very difficult to even figure out where the other team is without peaking out in very dangerous locations, which resulted in very passive play where neither team would even be trading shots. Even Supers were difficult to bring into play due to the fear of wasting them when either the other team would run away or focus fire as you charged into their area. Next time on Bannerfall I'll be trying Sunsinger.

I also had a very similar frustrating experience with getting sniped while shooting someone. It happened to me multiple times where I would get a full burst of Hawksaw on them, maybe even two, and they would just pull out a headshot out of nowhere. I don't remember that ever happening in Year 1 Crucible. Maybe I was used to the Handcannons having that flinch effect? All I know is when I get shot while trying to snipe, my reticle flies all over the place... I guess there is an "unflinching" perk?


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