Avatar

Something that Bungie (and all devs) could learn from DE... (Destiny)

by Xenos @, Shores of Time, Tuesday, May 03, 2016, 16:16 (2913 days ago) @ Korny

[*]Dracoville

Essentially Warframe's Loot Cave, Draco is where players go to quickly grind and level their gear (small map, enlessly spawning enemies that can be killed nearly as fast as they spawn. Instead of getting rid of the mission, DE wants to address the issue of WHY players want to do this instead of playing the game. Instead of punishing the players, they acknowledge that it is the symptom of a bigger problem, and one that they want to fix. So they're wanting to change the way the leveling system works, rewarding higher-level players by reducing the amount of Grind that they have to do, allowing them to make the most of their new gear faster instead of worrying about having to level it. They are also changing the ways that you level your gear, in order to reward you for using it, rather than just having you level it in your backpack. They want to make the Loot Cave less appealing, rather than getting rid of it.

How it could be applied to Destiny:
Imagine if Bungie had increased the amount of loot drops in Destiny instead of just closing off the loot Cave and nerfing Three of Coins.

They actually did address the loot cave like that. The number one reason people were using it was because when you did get a legendary engram 50% of the time it would end up being a blue item, the patch where they nerfed it was also the patch that guaranteed legendary items from legendary engrams. They also increased the chances of getting engrams from activities. People just seem to forget all of that.


Complete thread:

 RSS Feed of thread