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well... (Destiny)

by slycrel ⌂, Monday, July 04, 2016, 01:17 (2854 days ago) @ dogcow

This is how most raids work in MMOs like world of warcraft. Some bosses get less love, it's true... but unique boss drops and quests help players prioritize fights that are optional. This also gives rise to more potential boss fights in general, with the exploration of mechanics. A mediocre mechanics boss could be a mid-level optional drops boss and still be fun without requiring people to tire of it over and over.

Look at challenge mode -- it sort of works this way. Boss X is the flavor of the week and nobody cares about much else. I think there's merit to that, but the current implementation is too skewed.


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