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Misunderstanding on FFXV Sales Break-even Point (Off-Topic)

by MacAddictXIV @, Seattle WA, Wednesday, February 08, 2017, 12:19 (2632 days ago) @ cheapLEY

That's a very cynical way to look at it, but accurate from a certain perspective I suppose.

The game is definitely no Deus Ex. The combat is adequate and laughably easy on all but the hardest difficulty. The quests are basically all standard RPG fair of running around the world doing the bidding of whoever you took the quest from. But, as I said, the attention to detail is astounding. The world is just incredibly well designed and makes real world sense in a way that most other games don't. And the writing really stands out--even though the quests are pretty standard monster skating or treasure hunting, there's nearly always a twist on the formula, and there are deeper connections between seemingly random quests that all make sense as you play.

I really don't think you'd enjoy it, but I love it. It really depends on what you want in a game. TW3 goes deep with story and lore and just begs to be explored. It's a game that I never fast travel in, a game I just love to inhabit. It's not "fun" in the traditional sense. The moment to moment gameplay isn't noteworthy, there aren't any really deep mechanics for the most part. I spend 75% of my game time walking from place to place, enjoying looking at the world design, listening to NPC conversations, just feeling like I'm on that world. Describing why I like it so much is hard for me. Mostly it really just does come down to that attention to detail--it's a case where the overall product is so much more than the sum of its parts. Everything in the game just fits together and builds such an incredible experience for the players that are looking for that deep dive into a world. It's just so well realized and complete in a way that most modern open world RPGs aren't.

I agree completely. I can't explain why witcher3 (I'm a first time witcher player) is so good, maybe it's because every mission has a story. There is no "treasure located here" missions, it's a dead man's note explaining how he was going to give his son his life's fortune but he had to make one more trade mission and died on the way, but before he died he managed to stash a small amount nearby. Oh and did I mention that you also find a trinket that you can give to his son to remember his dad by? Yeah, that is just one mission that you randomly find on the side of the road. (I also made that all up, but you get the idea)

Most games, I understand how much work it takes to make world feel authentic and everything. When I walk down some of the streets of the main cities and some of the buildings, it's mind boggling how much attention to detail they put into it. Even out in the world. Nothing, and I mean nothing seems cookie cutter about the environment.


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