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I vote no fast-travel on planet (Destiny)

by Harmanimus @, Friday, March 31, 2017, 18:48 (2583 days ago) @ Cody Miller

I think the middle ground between the two concepts is usually where games do best. Given an open world that is larger, but with more unique, specialized areas you venture into on occasion. I love exploring broad areas, but you are right that overuse makes things feel small, because everything is happening so close together.

But I don't think removing the open areas would be good either. Give me more unique areas for missions, strikes, etc. but also give me a place where exploration makes the local area still feel important. As Destiny has gone forward some areas being reused with changes to show the impact of time was great to making it feel more alive, even if still smaller.


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