Minor Borderlands 2 spoils... (Gaming)

by Korny ⌂ @, Dalton, Ga. US. Earth, Sol System, Friday, April 14, 2017, 10:27 (44 days ago) @ Cody Miller
edited by Korny, Friday, April 14, 2017, 10:32

It's a sequel and we are starting over. Everything should be brand new. Everything.

In Borderlands 2, while 99% of everything in the world was brand new, you do get to go revisit the starting town from the first game near the end. Everything is changed, but the town's remains are still as you remember them, and they don't flat-out tell you that it's Firestone at first, so when it hits you, it's a great moment in the game, and one I appreciated.

I'd love to revisit some of the old patrol regions for story's sake (Ishtar Archive, Rasputin's Bunker).

Imagine, if the crazy plan that the Vanguard come up with is to send the Dreadnaught's Core straight at the Cabal's base of operations outside of the solar system, so you land back on the dreadnaught, and while it's the same spawn point as before, the area looks different (Guardians have cleared the place of Hive and Taken, and have probably been working to clear the debris around the Cabal ship). You go to reactivate the Cabal ship that had crash-landed on it, transfer the Dreadnaught's core (with the Cabal's bombs still strapped to it) to the ship, and escape while Cabal come in from the large hole, just like the Prosecutor defense chapter in Republic Commando. Or we could load up a ton of explosives or Guardians onto one of the Golden Age colony ships in the Cosmodrome and shoot up into space like the Sabre launch sequence in Reach... The ways that you could justify revisiting old areas is endless, and really only limited by the developers' imaginations...

The old hubs exist in Destiny 1 should you care to revisit them.

And some should exist in Destiny 2 to remind you of how much has changed...

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