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Lurn 2 Read (Gaming)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, October 25, 2017, 14:50 (2387 days ago) @ Cody Miller
edited by Korny, Wednesday, October 25, 2017, 15:05

OR

Implying that your following statement is relevant to the two possibilities that I listed, when it could apply to either, but is a totally separate point.

The Kinect wasn’t that great and didn’t do much to improve games, so nobody wanted it, and few supported it.

This just in! Water is wet!
Brilliant investigative work, man. This is an issue that Kinect had since day 1, yes. It's why MS's mandatory inclusion of it caused a lot of headscratching, and why it never felt like something that anyone really needed.

"BUT THE VOICE COMMANDS DURR!" People have cried for years.
First of all, Kinect has far more tech in it besides a microphone.
Secondly, there is zero reason that voice commands had to be tied to the Kinect, no matter what mental gymnastics people have employed to convince themselves otherwise.
Microsoft could have given their headsets that functionality, or they could have added a microphone to their controllers (Even Nintendo figured that out years ago), especially if it was such a vital part that "if you didn't get it, you don't really have an Xbone".

Also, yes, the implementation in games was weak, but the second the Kinect wasn't mandatory, it guaranteed that it would never really get better, because developers had to design their games around the assumption that people did not have it. Not even First-party developers could risk making it a vital part of the experience. If MS was still shipping it, then it would have been a completely different story, and who knows where we'd be right now (there was a hint of greatness even as the Kinect was being lowered into the grave).


I dunno. Hopefully things turn out better for Hololens and Windows VR (though things don't look that great from the get-go).


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