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+ & - of RNG Weapon Perks (Destiny)

by RaichuKFM @, Northeastern Ohio, Thursday, November 30, 2017, 02:50 (2347 days ago) @ unoudid

Needing a counterbalance mod to make a weapon usable is not fun.

What guns need a counterbalance mod to be usable?

I'm genuinely curious, if you have any offhand.

I'd actually be fine if they just got rid of all the variations of a weapon archetype and just had a single customizable version of a weapon per archetype.

I agree, honestly. The Khvostov was a surprisingly nice Exotic, despite its lack of a real Exotic perk. Modularity just sounds fun, to me, and it would probably help make better parity between the archetypes.


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