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Handheld... Stop muddying the water. (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, June 30, 2018, 13:37 (2138 days ago) @ DEEP_NNN

Not sure I know what you mean.

I’ve always said that better rendering effects make the game look better than a higher resolution.

When posting the game to the switch, which has very limited GPU resources, the developers had to decide: do we spend those resources on rendering pixels, or on rendering effects? They chose effects, and Digital Foundry said it was the best looking handheld game ever. If they had chosen a higher pixel count, they would sacrifice those effects.

It’s a real life demonstration of what I’ve argued.

It’s a handheld, so what? If a developer targeted their game on an Xbox One X at 1080p, they too could have the best looking console game ever if they put those GPU cycles where you get the biggest benefit.


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