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Resolution vs Effects (Gaming)

by Coaxkez, Sunday, July 01, 2018, 00:04 (2137 days ago) @ Revenant1988

That's not entirely correct. Each Halo game under Bungie had a slightly different art style. The lines of the designs stayed largely the same, but the approach to rendering them was different in each game.

1 had a clean and sleek look with a strong emphasis on color to differentiate objects and environments, inspired partially by the graphical limitations of the time. 2 made an attempt at a more subdued and photo-realistic style. 3 (and ODST) blended the two into an impressionistic realism by reviving the sleekness and color of 1's art style while retaining the photo-like detail and effects from 2. Reach adapted the Halo art style to a grittier, war movie aesthetic with muted colors, a greater emphasis on developing terrain, and bulkier and more modular character armor.


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