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Bungie: please ditch Orbit (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, July 21, 2014, 13:52 (3567 days ago) @ kapowaz

The pointlessness of Orbit neatly dovetails with another quibble I have with The Tower: it feels lifeless. We're sat right on the edge of a massive city, but other than a handful of Guardians at a time, there's not much going on in the Tower. It actually feels quite small and claustrophobic after a while, and the relative lack of NPCs undermines the sense of immersion. I've noticed there are quite a few places where other NPCs might hang out, so possibly the intention is to add more in the full game that aren't relevant during the beta, I'm not sure.

This is the same problem that Bioshock Infinite had - namely that the aesthetics suggested a larger world than what could be mechanically created, resulting in a disconnect. There's not much you can do to fix it besides upping the mechanical complexity of the game, or altering the aesthetics.


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