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*IMO* Bungie really misplayed the RPG elements of Destiny (Destiny)

by Kahzgul, Thursday, March 12, 2015, 16:28 (3356 days ago) @ Cody Miller

4 - Change the impact stat to just be "damage per shot" so that players can see how much damage they should be doing against an equal level enemy.


Shoot a level 30 thrall. Shoot a level 30 Cabal. Do they do the same damage? Nope. Your idea won't work. We need to get out of the numbers game entirely.

A bar for impact is fine, as you get a general idea of which weapon does more damage. If you were to eliminate the number display as well, then how would people know what weapon to use? Simple. They try it, and use whichever they seem to do best with! In fact, many of the old builds of Destiny (including the E3 2013) had no damage numbers at all.

The majority of FPS games get by fine without number displays. The bars should be there to give you a quick overview of the weapon stats, with the ultimate test be actually using it.

But you missed the part where I had enemy health rebalanced to make damage from the weapons match the crucible. So if you shot a level 30 thrall and did 40 damage, you'd say, "wow, that thrall only has 50 health." Then you could shoot a level 30 Cabal and do 40 damage, and say "oh, jeez, this guy has like 300 health." See how that works? You'd have a MUCH better understanding of what it took to kill each enemy, as well as how your weapons were performing.


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