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*IMO* Bungie really misplayed the RPG elements of Destiny (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, March 12, 2015, 18:22 (3355 days ago) @ Kahzgul

But you missed the part where I had enemy health rebalanced to make damage from the weapons match the crucible. So if you shot a level 30 thrall and did 40 damage, you'd say, "wow, that thrall only has 50 health." Then you could shoot a level 30 Cabal and do 40 damage, and say "oh, jeez, this guy has like 300 health." See how that works? You'd have a MUCH better understanding of what it took to kill each enemy, as well as how your weapons were performing.

Again, it won't work. The game is set up such that you do much less damage to lower level enemies, in order to allow a high level player to either play with a low level player and not one shot bosses, or to not completely wreck public events in low level areas. A gun that does a fixed amount of damage completely negates this.

No matter what, there is no way to currently have a representative numerical value for how much exact damage a bullet will do. This is why the bar exists: it is telling you in relative terms how much damage your gun will do.


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