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This might come down to what people actually play. (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, May 06, 2015, 20:26 (3284 days ago) @ iconicbanana

I think this all comes back to player population in the raids. I don't think it's very high compared to the rest of the game; I bet they looked at what people played, and they found it was all strikes. So they took what made strikes work (more challenging combat for better rewards than story/patrol), and they found an iterative way to make it both more challenging than a strike and less committed than a raid. Matchmaking definitely will work for this where it probably wouldn't for a raid. It's gunplay with some simple objectives and a smattering of new mechanics. I would think you'll see a much larger population than the raids ever had.

I think you're bang on. I'll be the first to argue that raids are far and away the best part of Destiny, but the barrier of entry is too high for most players. PoE will likely have more mass appeal.


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