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Destiny Updates published a video that covers the January Bungie podcast - he breaks down all the competitive multiplayer info that was divulged in the podcast and provides some really interesting insight into what he thinks all this means. Check it out!
As a Production Engineer at Bungie, John Favaro jumps at the opportunity to remove the metaphorical roadblocks that sometimes pop up in the course of game development, clearing the way for his fellow Bungie employees to get more work done. If the can-do attitude he exhibits in DeeJ's latest Breaking In article is any indication, John would probably take a shot at moving literal roadblocks as well - if it didn't expose his secret identity, of course.
With no fanfare, Bungie has updated their Screenshots collection - there are a few new pictures available for your viewing pleasure in their Destiny Media section. Check 'em out - they're purty! (All of these images have appeared on the web, in one form or another, in recent stories - it's nice that they're now archived at b.net.)
Tyson Green gave another interview to GameInformer; this one focused on how your character will progress in Destiny. It's a great read. Thanks, Mr Daax.
Game Informer's December Destiny coverage continues today in the form of a 45-minute podcast with DeeJ and Urk. Big thanks to Xenos for dropping a link in the forum, too!
"We don't want to be constrained. We just want to make awesome stuff."
Technical Art Director Ryan Ellis gave an interview to Game Informer in which he describes the growth of the team (and the evolution of the gameplay - did you know Destiny started as a third person shooter?). Go give it a watch! Thanks, Xenos.
Bungie art director Christopher Barrett is back with the Game Informer crew breaking down the incredible locations you'll visit around the solar system when you pop Destiny into your disc tray. No word on whether or not GI can be held legally responsible for the damage my drool has now caused my laptop keyboard. Thanks a lot guys. Anyway... GO CHECK IT OUT!
Destiny Author dropped by with news of Destiny Dispatch’s Become A Legend Project. It’s a pretty neat idea that will culminate as an eBook full of community fan fiction. If you like to write and you like Destiny, this might be for you - check it out!
Tyson Green (who came to Bungie from the Myth and Halo communities oh so many years ago) is the subject of the latest Game Informer interview - and his points are truly fascinating! He's the Investment Lead for Destiny, and it's his job to keep you coming back for more. He tries to explain where inspiration has come from other games, and where he feels that other games haven't gone far enough. He directly addresses multiple concerns mentioned on our forums (and elsewhere) - I STILL don't fully understand how it's all going to work, but I'm heartened to know that Bungie understands what makes me nervous, and is actively thinking about those things. Go watch for yourself! Thanks, Xenos.
Game Informer sat down with Lars Bakken, design lead on Destiny, to talk all things multiplayer (well, some things). Lars talks about design philosophy, mechanics and how Destiny compares to Halo. If you're not the video type, Ragashingo put together a list of key information.
Game Informer revealed today that their January cover will sport three of Destiny's Guardians venturing out from beneath The Traveller. The announcement teases some of the questions that have been simmering among the community for a while, and the accompanying preview video has some new visuals to whet your appetite for the full issue. Go feast your eyes! (Man, am I hungry.)
Martin from Destiny Overwatch whipped up a few Destiny themed Xbox One controllers. If you're the type that likes to match your consoles accessories and your clothing, you might want to check out his faction themed controllers as well - go look!
Destiny Dispatch released a piece of art for their upcoming webcomic, Fireteam Grisly. It's always great to see what the community comes up with - I can't wait to see what this is all about! We also missed the release of their latest podcast episode - the crew discusses the recently released Xbox One and PS4 and share their next-gen experiences. Check it out!
Défendez la dernière cité sur Terre. Vainquez nos ennemis. Explorez les ruines de notre système solaire. Devenez une légende. Pardon my French, but it looks like Bungie is planning to kick ass all over the world when Destiny releases, and Céline Bolduc is there to make sure the message of world domination doesn't get lost in translation. Read about her story (in English, thankfully) in the latest Breaking In article over at Bungie.net. (Thanks for the new tip, sario!)
Throw caution to the wind and skip class to read the latest Breaking In article to learn about Mike Shannon, Senior IT Engineer on the Data Center team, and his unorthodox journey to Bungie. Find out how this hard-working foodie climbed the ranks of the IT world, then take his advice and head back to class with a renewed hunger for expanding your breadth and depth of knowledge.
A new Drawing Board is upon us thanks to Bungie, but this time it isn't a gun - it's a knife. And what a lovely tool of destruction it is. Go read.
GrimBrother IV pointed it out first in our forums. He keeps this up, Xenos may be out of a job as "the guy who finds stuff before us".Another Breaking In article has surfaced, and this time the spotlight shines on Kailey Frizzell. She's a technical artist on the Bungie's Spec Ops team, which might sound like a really cool, impressive job, but in actuality is a... really cool, impressive job. Hm. At any rate, visit Bungie.net to read all about Kailey's fascinating journey to Bungie, her axe-cellent geek credentials, and her favorite moment from the Moon.