Showing results 26 - 50 of 81 matches
Oh, right - DBO. Oops! Anyways, Quirel dropped by the forums a few days ago to point out all the new images at Isaac Hannaford's blog. Mostly more weapon variations, but interesting nonetheless.
And then there's this image... FotC droids scouting Mars? Cut content or an idea still in the barrel? Hmm....
New Zealand news site 3 News interviewed Chris Butcher recently. It's a very interesting read with some information about technical aspects of the game as well as design decisions and even what they plan to do with Destiny in the future.
Wired has a great article about the history of Bungie and how they got to the point they're at now, about to release Destiny. Covers a lot of history as well as talks about their mindset in building Destiny. (Thanks to GrimBrother IV for pointing it out on the forum)
DattoDoesDestiny has always been good at digesting new Destiny info, and helping the rest of us make sense of it all. His analysis of elemental weapon damage is no exception - even Bungie was impressed! Give it a watch, and you'll have a much better grasp on Solar, Arc, and Void damage.
Earlier this week, Eric Hirshberg (Activision CEO) held an earnings call for investors, and discussed the Destiny Beta. He was quite positive about the overall success of the Beta, and stated that it was unlikely we'd see major changes to the game, since the fundamentals were so strong. Nice results from the largest beta ever for a new IP! DualShockers gets the credit for finding this.
Eurogamer's Digital Foundry got down and dirty with the Destiny Beta (using a PS4), and has written up their findings. Their biggest complaint is some judder sensation to lateral camera movement... but according to urk, that might even get fixed before the Beta ends! (Maybe.) Thanks, DaDerga (and uberfoop).
Now that both the PS3 and PS4 versions of the Beta are live, it's possible to make comparisons; to see how the two generations stack up. Our own Korny whipped up a few GIFs (don't mind the color issues; you're looking at image detail) - there are two in this post, another two in this one, and three over here (the detail differences on the city from a distance are pretty intriguing). And then UnrealCh13f stopped by with a Game Riot video, which shows off the differences in video form. (The beginning, which is all cutscene, is fantastic - it really gives you a sense of what's changed. The second half, which is gameplay, is much harder to parse, since the two runs aren't even remotely similar.) Go check this stuff out! (And keep an eye on Korny's thread - there may very well be more content added.)
GamesBeat has word of a new report from Cowen Research - based on their analysis, they believe that Destiny could be the biggest game of 2014. (Dean Takahashi, the writer for GamesBeat, was surprised at this prediction - he was pretty unimpressed by what he saw at E3 this year.) Thanks to electricpirate for the heads-up.
That Sussman guy is everywhere today! Looks like Jason Sussman sat down with The Escapist, too - it's a 10-minute video interview in which Jason hints at the depths of the environments we'll be exploring. It's a fascinating talk - go catch up on the tidbits you might have missed over the last couple of weeks!
The last segment of the Anger, Sadness, and Envy Special Look at the Destiny Alpha went live today - narcogen let us know that Rampancy.net's coverage of the Alpha Strike is up. Check it!
Narcogen, Blackstar, and Cody Miller continue their look at the Destiny Alpha with Anger, Sadness and Envy Special: Destiny Alpha Part 5, focusing on The Crucible. Discussion revolves around how the various features of Destiny's multiplayer affect your actual gameplay experience. Go watch!
Narcogen, Blackstar, and Cody Miller got back together for another segment of the Anger, Sadness, and Envy take on the Destiny Alpha; this time, it's a discussion of the Alpha's Exploration mode. Optimism and pessimism, all mixed into the same discussion! Go listen.
Over at Rampancy.net, the latest episode of Anger, Sadness, and Envy focuses on the Destiny Alpha; Cody Miller describes what he experienced, and answers questions for Narcogen and Blackstar. It's pretty interesting how much trouble he has getting his point across sometimes... it really does seem like it's hard to grok what Destiny brings to the table without actually playing it.
Eurogamer's Digital Foundry posted an extensive tech analysis of the Destiny Alpha - frame rate monitoring, graphics detail, a look at some of the background stuff... it's a great read. Check it out! Thanks, DaDerga.
Half a billion dollars. That's how much Reuters says Activision is putting into developing and promoting Destiny:
CEO Bobby Kotick revealed the number, which dwarfs Hollywood spending on some of its biggest firms, during the Milken conference in Los Angeles last week. A company spokesperson said on Monday the number was accurate but also included marketing, packaging, infrastructure support, royalties and other costs.
While that sounds like a huge sum of cash for a new IP, keep in mind that Destiny is planned to be a 10-year franchise:
The spokesperson added that investment in the next generation engine and a "robust backend infrastructure are upfront expenditures that should reduce future product development costs."
"Over the long term, we expect the ultimate product costs to be roughly in line with other Triple-A titles."
This just leaves one question: What's the exchange rate of dollars to glimmer? (Thanks for the heads-up, Mr Danger.)
Eurogamer has released another Destiny article - but this one looks more at the studio behind the game than at the game itself. It's a pretty interesting read, covering ground not really covered before. Bungie has been on its own before (in the 90s), and it's been wholly owned by a much bigger fish (when it was a Microsoft subsidiary), and it's now somewhere in the middle; it's beholden to Activision (simply by dint of the huge amount of cash poured into the studio from Activision coffers), but it's still its own company, capable of making decisions it couldn't make while part of Microsoft. Eurogamer tried to get a handle on how this is working - go give it a read! Credit, almost inevitably these days, goes to Xenos for the find.
DattoDoesDestiny took a pretty careful look at the Devil's Lair video released on Monday - it's nearly a guarantee that if you watch it, you'll learn something you didn't know before. So go watch it!
PlayStation Access posted another vid - this one focuses on loot, and tells you why you'll love it. Go watch. Thanks, SigbiasSilva.
If Activision's August earnings call wasn't enough to convince you, CEO Bobby Kotick has a lot of confidence in Bungie's new game. Joystiq reports that the company expects "Destiny [to] become the best-selling new video game IP in history." No pressure, Bungie!
Winners for the Christmas Fan Fiction contest have been announced in the forum! Go see if you're one of the lucky two, and be sure to read the entries in the original post if you haven't already. Thanks to Ragashingo for hosting the contest and congratulations to the winners!
Destiny Author dropped by with news of Destiny Dispatch’s Become A Legend Project. It’s a pretty neat idea that will culminate as an eBook full of community fan fiction. If you like to write and you like Destiny, this might be for you - check it out!
GrimBrother IV brought to our attention a Game Informer interview with Chris Barrett, Destiny's art director, concerning Destiny's inspirations & evolutions. Go read and watch!
Destiny Dispatch released a piece of art for their upcoming webcomic, Fireteam Grisly. It's always great to see what the community comes up with - I can't wait to see what this is all about! We also missed the release of their latest podcast episode - the crew discusses the recently released Xbox One and PS4 and share their next-gen experiences. Check it out!