I can't wait to see the tech talk on the networking
Bungie has done awesome work in the past bringing their ability to make satisfying co-op experiences to the online world.
But it hasn't been perfect. The challenge of making such vibrant AIs to fight against forced Bungie to make a synchronous networking model for co-op based multiplayer in the Halo games. This caused the slightest network disruption or slow down to cause lag in the game for everyone involved.
Considering that they've broken free of their Halo code base, I'm excited to hear about how they've tackled such an interesting problem that is at the core of what they're marketing for the game.
Complete thread:
- I can't wait to see the tech talk on the networking -
kidtsunami,
2013-06-14, 02:31
- I can't wait to see the tech talk on the networking - uberfoop, 2013-06-14, 03:40
- THIS - jazo, 2013-06-14, 06:51
- I can't wait to see the tech talk on the networking - Kalamari, 2013-06-14, 20:05
- Cross-platform play -
Oholiab,
2013-06-14, 20:33
- Cross-platform play -
Ragashingo,
2013-06-14, 20:35
- It was asked. -
INSANEdrive,
2013-06-14, 20:39
- It was asked. - Oholiab, 2013-06-14, 20:49
- It was asked. -
Xenos,
2013-06-14, 23:46
- "Through Destiny itself" -
INSANEdrive,
2013-06-15, 09:34
- "Through Destiny itself" - Xenos, 2013-06-15, 09:54
- "Through Destiny itself" -
INSANEdrive,
2013-06-15, 09:34
- Getting microsoft and microsoft to shake hands -
kidtsunami,
2013-06-15, 04:14
- Getting microsoft and microsoft to shake hands -
Kermit,
2013-06-15, 06:16
- may the hammer fall swiftly - kidtsunami, 2013-06-16, 04:20
- Getting microsoft and microsoft to shake hands -
Kermit,
2013-06-15, 06:16
- It was asked. -
Mr Daax,
2013-06-15, 09:48
- Guidelines - Beorn, 2013-06-15, 14:26
- It was asked. -
INSANEdrive,
2013-06-14, 20:39
- You learn something new every day -
Mr Daax,
2013-06-15, 11:13
- You learn something new every day - Kermit, 2013-06-15, 13:36
- Cross-platform play -
Ragashingo,
2013-06-14, 20:35