Love the gametype, a few kinks to work out. (Destiny)

by Avateur @, Wednesday, February 17, 2016, 01:06 (3297 days ago) @ squidnh3

I gotta say you summed up my feelings on Destiny PvP incredibly well. Year 1 Destiny PvP reminded me of a quote from Chapterhouse: Dune, "Each attacker is a feather floating on an infinite path. As the feather approaches, it is diverted and removed." There was an intense rhythm to matches that if you managed to get a hold of, you could dominate. It was truly rewarding to aggressive players. Year 2 Destiny still has some of this, but the rhythm has slowed down has begun to favor static play. Halo was all about controlling an area of the map, getting a certain weapon, taking it to a powerful location, rinse-repeat. I played it for 10 years, and loved it. Destiny took that to another level, setting my brain on fire with possibilities. I'd hate to see it fade back into something it wasn't meant to be.

Definitely this. I've tried to tell Schooly that there's more to Destiny than he was giving it credit for, but hey, Destiny isn't for everyone. A lot of people hate how random it can be and how nothing they do or prepare for may matter at any given time based on whatever weapon or power another individual has. It can be frustrating. I just think it makes the game even more competitive. There's a lot of bait-and-switch and trying to out-think your opponents, especially in Trials. It's wonderful.


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