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Mass Effect was good at this... (Destiny)
I was hoping for Skyrim with guns like you, instead we got Fable 2's donut regions, connected by lifeless zones. Not a terrible thing, when you consider the technical side of things, but... Ya know, I wanted to explore woods, and abandoned towns, and enemy-controlled factories with side quests inside...
I sometimes wonder if the compromises needed were worth it to allow other random players to populate patrol spaces. It leads to some neat encounters with Rando Calrissians, but I'm not sure they're neat enough to give up more fully realized play spaces. I was expecting something similar to the way Borderlands is built. That's basically what we got, I guess, but it doesn't feel as fully realized for whatever reason. Maybe it's just that the play area is divided up between planets and having to return to orbit and use the Director makes everything feel more divided rather than a coherent whole.
I'm not sure, and I certainly don't have a fix for it, but I'd give up the world population and move to a BL style party system in a heartbeat if it allowed for better area design with less segmentation.
Complete thread:
- Patrol missions: My thoughts as Destiny 2 nears -
Kahzgul,
2016-02-18, 16:58
- Would love to be able to start a story mission from patrol.
- slycrel, 2016-02-18, 17:03
- Agreed -
TheeChaos,
2016-02-18, 17:53
- Agreed - slycrel, 2016-02-18, 19:53
- Mass Effect was good at this... -
Korny,
2016-02-19, 02:15
- Mass Effect was good at this... -
cheapLEY,
2016-02-19, 02:39
- Rambling about patrol -
marmot 1333,
2016-02-19, 03:22
- Rambling about patrol - cheapLEY, 2016-02-19, 03:44
- Biggest complaint about "immersion" in control... -
slycrel,
2016-02-19, 13:52
- So much this. - Kahzgul, 2016-02-19, 23:51
- Rambling about patrol -
marmot 1333,
2016-02-19, 03:22
- Mass Effect was good at this... -
cheapLEY,
2016-02-19, 02:39
- Agreed -
TheeChaos,
2016-02-18, 17:53
- Would love to be able to start a story mission from patrol.