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So much this. (Destiny)

by Kahzgul, Friday, February 19, 2016, 23:51 (3294 days ago) @ slycrel

I would love to see enemies in areas without many guardians building bases, calling in support craft, etc.. and making themselves really buff and hard to fight, while enemies in areas with lots of guardians pull back and withdraw. The result would be large groups of guardians "clearing" an area and then moving on to the next area where the enemy was in the middle of building up defenses, and solo players could play "ez mode" by staying near the spawn area in the more frequented zones where the enemies were thinner, or play "hard mode" where they venture off the beaten path and encounter heavy fortifications and higher level enemies.

Other impacts on the game world would be cool, too. Maybe having too many enemies running free in an area makes it a darkness zone, and clearing them out lifts the darkness. Maybe There's a cache of golden age relics and the enemies are trying to excavate it before you can clear them out and then transmat it with your ghost to get some sweet loots.

I'd also be down for missions like "stay out of sight and observe the enemy activity in this area." You'd have to stealth to a ridge and use a scope to watch the enemies and see what they're doing, with chances of it being "they're setting up fortifications, clear them out!" or "they've found a loot cache, go get it!" or "they're escorting a VIP, go kill him!" or "They're surrendering, go accept on behalf of the Tower." or "That's... oh, oh dear. They're cleaning the latrine. Time to leave, guardian. Death would be a kindness to them at this point, and they don't deserve it."


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