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Biggest complaint about "immersion" in control... (Destiny)

by slycrel ⌂, Friday, February 19, 2016, 13:52 (3434 days ago) @ marmot 1333

...is that all the enemies simply spawn and stand there.

They really should all have a purpose. I mean, how hard would it be to do something like:

1- enemies drop in.
2- they move to an objective point.
3- they secure the position.
4- they get reinforcements.
5- they start a public event as their objective.

Bonus when factions of enemies "move against each other". I swear some of this was planned, they just didn't get this far along. I hope they do at some point.

How it's currently set up on the surface, it looks like enemies are there for a reason. But quickly you find out that they really are there because shooting things. I think adding some living purpose, while potentially challenging, would add a ton more depth and purpose to patrols.

Also patrols offering more unique experiences would help as well. Other than public events, patrols are pretty monotone.


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