
Biggest complaint about "immersion" in control... (Destiny)
...is that all the enemies simply spawn and stand there.
They really should all have a purpose. I mean, how hard would it be to do something like:
1- enemies drop in.
2- they move to an objective point.
3- they secure the position.
4- they get reinforcements.
5- they start a public event as their objective.
Bonus when factions of enemies "move against each other". I swear some of this was planned, they just didn't get this far along. I hope they do at some point.
How it's currently set up on the surface, it looks like enemies are there for a reason. But quickly you find out that they really are there because shooting things. I think adding some living purpose, while potentially challenging, would add a ton more depth and purpose to patrols.
Also patrols offering more unique experiences would help as well. Other than public events, patrols are pretty monotone.
Complete thread:
- Patrol missions: My thoughts as Destiny 2 nears -
Kahzgul,
2016-02-18, 16:58
- Would love to be able to start a story mission from patrol.
- slycrel, 2016-02-18, 17:03
- Agreed -
TheeChaos,
2016-02-18, 17:53
- Agreed - slycrel, 2016-02-18, 19:53
- Mass Effect was good at this... -
Korny,
2016-02-19, 02:15
- Mass Effect was good at this... -
cheapLEY,
2016-02-19, 02:39
- Rambling about patrol -
marmot 1333,
2016-02-19, 03:22
- Rambling about patrol - cheapLEY, 2016-02-19, 03:44
- Biggest complaint about "immersion" in control... -
slycrel,
2016-02-19, 13:52
- So much this. - Kahzgul, 2016-02-19, 23:51
- Rambling about patrol -
marmot 1333,
2016-02-19, 03:22
- Mass Effect was good at this... -
cheapLEY,
2016-02-19, 02:39
- Agreed -
TheeChaos,
2016-02-18, 17:53
- Would love to be able to start a story mission from patrol.