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Developer Pushed? (Destiny)

by red robber @, Crawfish Country, Tuesday, March 15, 2016, 01:55 (3270 days ago) @ narcogen

Is it possible that some of the developers have pushed this? Perhaps as a way to keep their game's playerbase as large as possible? Imagine your game is slowly dying and your base is split between two consoles. You may essentially be able to double your matchmaking pool and provide better service to the consumers. It may also help sell more games from the launch. If a game has a heavy multiplayer/coop portion, but many of your friends play on a different console, you may not buy a game. With cross-console, I could imagine a small boost to sales.

Of course this is the opposite of what the console makers want. Exclusive games can sell their consoles. How many games are there that are really console sellers though? The halo series was the most obvious for Xbox. But imagine how much more money Bungie could have made (if they were independent at the time) by also selling Halo on PS.

It seems to me that the winners of this system are the devs/publishers, and the consumer. Console makers have to rely more on the quality, performance, and features of the console to increase sales. Again, this is a win for the consumer because the manufacturers are more likely to make positive changes and add features to compete.


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