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Looks like Salvage might be broken. :( (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, March 16, 2016, 04:58 (3416 days ago) @ Claude Errera

Just think about the rules:

- It takes several seconds to capture the Relic.
- Once you have the Relic you must hold it for what -30 seconds? A minute? An hour?- to get any real points from it.
- It takes not even a handful of seconds to disable the probe.
- Both get you a lot of points in addition to kills.

Which makes more sense to do? Try and hold an area of the map for over a minute or blast in and hold X for two seconds? The rules are bass ackwards and I have pretty much refused to play Salvage for the better part of a year and a half now. At the very least you should get a lot more points for holding the Relic and the capture and disable times should be equalized.


I understand the strategy. HOWEVER, if you're so overmatched against your opponents that they're getting mercy'd, why not make that happen faster by getting the salvage points? Holding the relic is trivial for a team that's killing the enemy 10-1.

I would bet it takes longer to activate your probe and wait for the countdown to end than it does to let the other team activate their probe and then stop it. The rules are that messed up.

(AKA: If it takes 15 seconds to activate your probe and 60 seconds to capture the relic but only 5 seconds to deactivate a probe and 30 second for the Relic to reset then you'd be hurting yourself by capturing the relic even if the enemy literally cannot scratch you... assuming a capture and a deactivate give a similar number of points.)


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