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Looks like Salvage might be broken. :( (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, March 16, 2016, 17:12 (3268 days ago) @ Claude Errera

I don't understand your math at all.

That's probably because it was all made up. My experience with Relic is almost always: "Get completely blown out while nothing I do helps in the slightest." I think I've played it exactly once this year so my numbers were almost entirely conceptual and highly colored by my Salvage experiences. :)

You get 100 points per deployer plus 200 points upon capture, so a full team capturing gets 500 points per relic.


You get 200 points for everyone alive on your team when it captures. This means you can get 900 points per relic capture if you play it right.


Whoa. I didn't know that.

This too. As far as I could ever tell games of Salvage went something like this: "Fight off the enemy, deploy the probe. Lose the probe, the enemy is now ahead. Repeat." I really did think that the points for starting a probe + capturing were fairly close to the points you get from disabling...

I think a large part of that is how hard it is to start and maintain a probe vs how one guy using the Relic as temporary cover can disable your attempt before you can even circle around and get him. Even if the actual numbers make a lot more sense than I thought, the feel very very easily convinced me that they did not. :/


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