Looks like Salvage might be broken. :( (Destiny)
Just think about the rules:
- It takes several seconds to capture the Relic.
- Once you have the Relic you must hold it for what -30 seconds? A minute? An hour?- to get any real points from it.
- It takes not even a handful of seconds to disable the probe.
- Both get you a lot of points in addition to kills.Which makes more sense to do? Try and hold an area of the map for over a minute or blast in and hold X for two seconds? The rules are bass ackwards and I have pretty much refused to play Salvage for the better part of a year and a half now. At the very least you should get a lot more points for holding the Relic and the capture and disable times should be equalized.
I understand the strategy. HOWEVER, if you're so overmatched against your opponents that they're getting mercy'd, why not make that happen faster by getting the salvage points? Holding the relic is trivial for a team that's killing the enemy 10-1.
I would bet it takes longer to activate your probe and wait for the countdown to end than it does to let the other team activate their probe and then stop it. The rules are that messed up.(AKA: If it takes 15 seconds to activate your probe and 60 seconds to capture the relic but only 5 seconds to deactivate a probe and 30 second for the Relic to reset then you'd be hurting yourself by capturing the relic even if the enemy literally cannot scratch you... assuming a capture and a deactivate give a similar number of points.)
I don't understand your math at all.
You get 100 points per deployer plus 200 points upon capture, so a full team capturing gets 500 points per relic.
A disable nets your team 150 points (only one person can disable, so this can't stack).
If your team is good enough that the other team can't scratch you (which was nearly true last night, in both cases), a game where the other team MUST disable to avoid that last 200 point ding nets you FAR more kills than a game where the other team sits back and hopes you come into sniper range. So for each minute and 45 second increment (deploy+capture+reset) you get 500 points + LOTS of kills vs no points + many fewer kills - how is this hurting yourself?
(The reason the 'let them deploy, then disable' tactic works is because deploying teams rarely use more than one person on the deploy - so they're only getting 100 points per deploy, and then losing 150 points on the disable. Assuming kills are close to equal, letting them deploy first will eventually win. However, if you play smarter, you get twice as many points on the deploy as they can get on the disable (and a bonus for capturing, to boot, if you can deny them that disable) - the game ends REALLY quickly if you play it right.)
Complete thread:
- Looks like Salvage might be broken. :( -
Claude Errera,
2016-03-16, 02:28
- first rule of salvage -
unoudid,
2016-03-16, 02:33
- He's Right.
- Morpheus, 2016-03-16, 02:40
- Yep, literally no use capturing a point -
ZackDark,
2016-03-16, 02:55
- Yep, literally no use capturing a point -
Cody Miller,
2016-03-16, 04:25
- IMO, the times aren't good enough - ZackDark, 2016-03-16, 10:47
- ^ This - someotherguy, 2016-03-16, 16:57
- Yep, literally no use capturing a point -
Cody Miller,
2016-03-16, 04:25
- Yep, literally no use capturing a point -
ZackDark,
2016-03-16, 02:55
- first rule of salvage -
Claude Errera,
2016-03-16, 03:03
- first rule of salvage -
stabbim,
2016-03-16, 03:23
- first rule of salvage - unoudid, 2016-03-16, 13:04
- first rule of salvage -
narcogen,
2016-03-16, 05:50
- I should write a script -
Funkmon,
2016-03-16, 05:58
- I should write a script -
Claude Errera,
2016-03-16, 15:23
- I should write a script - Funkmon, 2016-03-16, 15:42
- I should write a script -
Claude Errera,
2016-03-16, 15:23
- I should write a script -
Funkmon,
2016-03-16, 05:58
- first rule of salvage -
stabbim,
2016-03-16, 03:23
- Not true -
someotherguy,
2016-03-16, 16:55
- Not true -
unoudid,
2016-03-16, 17:40
- That's very weird -
someotherguy,
2016-03-16, 17:47
- That's very weird -
unoudid,
2016-03-16, 17:59
- Oh, that makes sense - someotherguy, 2016-03-16, 18:04
- That's very weird -
unoudid,
2016-03-16, 17:59
- Not true - Kermit, 2016-03-16, 18:10
- Randos and revives -
Claude Errera,
2016-03-16, 19:33
- Randos and revives - Cody Miller, 2016-03-16, 20:31
- Randos and revives - FyreWulff, 2016-03-17, 09:36
- That's very weird -
someotherguy,
2016-03-16, 17:47
- Not true -
unoudid,
2016-03-16, 17:40
- He's Right.
- Looks like Salvage might be broken. :( -
Ragashingo,
2016-03-16, 03:54
- Looks like Salvage might be broken. :( -
Claude Errera,
2016-03-16, 04:22
- Looks like Salvage might be broken. :( -
Ragashingo,
2016-03-16, 04:58
- Looks like Salvage might be broken. :( -
Claude Errera,
2016-03-16, 15:22
- Looks like Salvage might be broken. :( -
slycrel,
2016-03-16, 15:40
- Looks like Salvage might be broken. :( - Claude Errera, 2016-03-16, 15:52
- Looks like Salvage might be broken. :( -
Cody Miller,
2016-03-16, 15:55
- Looks like Salvage might be broken. :( -
Claude Errera,
2016-03-16, 15:56
- Looks like Salvage might be broken. :( - Ragashingo, 2016-03-16, 17:12
- Looks like Salvage might be broken. :( - Vortech, 2016-03-17, 17:08
- Looks like Salvage might be broken. :( -
Claude Errera,
2016-03-16, 15:56
- Looks like Salvage might be broken. :( -
slycrel,
2016-03-16, 15:40
- Looks like Salvage might be broken. :( -
Claude Errera,
2016-03-16, 15:22
- Looks like Salvage might be broken. :( -
Ragashingo,
2016-03-16, 04:58
- Looks like Salvage might be broken. :( -
Claude Errera,
2016-03-16, 04:22
- This makes me sad. -
Kermit,
2016-03-16, 13:19
- This makes me sad. - FyreWulff, 2016-03-17, 09:29
- first rule of salvage -
unoudid,
2016-03-16, 02:33