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What "SHOULD" a Destiny 2 Roadmap look like? (Destiny)

by breitzen @, Kansas, Thursday, April 14, 2016, 23:48 (3238 days ago) @ General Battuta

What do you want? Should Bungie dedicate more resources to help the live team? Does Destiny even need more frequent updates? Or should they go with a more Halo style game?


A huge disadvantage to continuous content releases is that your team is working continuously.

With good project management, this means your team works steadily, 40 hours a week, no overtime, very healthy!

But this is game development, and once one of your monthly releases gets held up two weeks by an unexpected snag, now you've got to crunch to make up two weeks of schedule. While crunching you take shortcuts, or delay work, and meanwhile problems are building up on the *next* release, and you've got to tackle them with a tired team...

...and worst of all, the teams at the end of the production cycle (like localization) have to crunch the hardest, because all the project wake and delays pile up on them.

Soon you have a bunch of burnouts who can't work at capacity. Because they can't get as much done per hour, they crunch harder to do the same amount of work, burning them out further, and the cycle continues. They start quitting, or contemplating suicide and going to the hospital, or drinking too hard, and before you know it you're doing real human damage to your team.

Crunch is very bad :(

:( Yeah, burnout definitely crossed my mind. I wouldn't ever advocate for a system that hurts a team like that. Would each set be tied to the previous release to attempt to midi gate that? Then time gate it till the appropriate month? Then have another team on the next set? This would give each team a break? Am I just rambling incoherently!?


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