What "SHOULD" a Destiny 2 Roadmap look like? (Destiny)

by General Battuta, Friday, April 15, 2016, 12:00 (3238 days ago) @ Cody Miller

But this is game development, and once one of your monthly releases gets held up two weeks by an unexpected snag, now you've got to crunch to make up two weeks of schedule.


This could be mitigated by having staggered teams? Bungie has 750 people working for them now. I'd think not all of them are working on exactly the same thing. Also, as far as I know Dark Below, House of Wolves, and Taken King were all being developed at the same time at one point. If House of Wolves were delayed that wouldn't affect Taken King, would it?

In theory, yeah, but in practice there is (was, I have no idea how it works now) only one localization team, one investment team, one fiction team, probably only one of some other teams I didn't get to work with much. And changes made by one team - say, investment redesigning all the scopes and attachments - drop onto other teams - now writing has to redo all the strings describing those scopes and attachments, and localization has to translate them.

And a lot of these teams (like loc) are near the end of the workflow, so if (in your example) House of Wolves got delayed, now localization's House of Wolves crunch is extended into their Taken King crunch, and you've got a really long crunch period.

When things are going badly on a project that's launching *soon* you tend to pull resources off projects pulling *later* to help.

e: basically everything I said here is probably completely out of date, and The Taken King turned out great. I just get protective about those poor loc guys


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