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Now that we've played a ridiculous amount of Supremacy... (Destiny)

by Harmanimus @, Wednesday, October 12, 2016, 16:33 (3056 days ago) @ BeardFade

There are some notable issues. Primary among them being the use of "Clash Spawns." I don't like the ereatic nature and unpredictable spawns for my personal spawning. And sometimes the enemies spawning in illogical places are worse. I would think it should weight the spawns farthest from combat first, to allow ebb and flow with calms for seizing, but that does not appear to be how it works. Also, seeing friendlies spawn in surrounded by the enemy team we just wiped (i.e., they spawned with them) is baffling

On special weapons however I don't agree for the most part. There are enough gametypes already that over-reward sniping compared to the other special weapons. I appreciate the flip. I will say that I think that it would benefit as a gametype overall to spawn with only primary, but special bricks are dropped from enemies and Special drops are treated more like mini-heavy rounds. That way at predetermined intervals maybe at 3-4 places on a map special spawns and either breaks up or focuses combat. If you want shotggun all the time you can use Invective, but you have to survive long enough for the perk to proc. Sidearms now also have a distinct spawn-in advantage.

Other than that? Some maps were definitely better than others for the gametype. And many people seeming to miss core concepts were frustrating. Also anytime someone was lagging and you couldn't grab their crest. Some edges need to be Ironed out, but it's a lot of fun to mix up objectives and not have to resort to playing Clash.


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