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And/or visual complexity too (Gaming)

by ZackDark @, Not behind you. NO! Don't look., Thursday, May 25, 2017, 19:25 (2739 days ago) @ Cody Miller

I can hit astronomical amounts of frames-per-second on my entirely-text-based simulation programs and I can assure you they're doing way more complex physics with far more particles/larger arrays than most games out there.


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