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30fps vs 60fps (Gaming)

by CruelLEGACEY @, Toronto, Thursday, May 25, 2017, 19:38 (2739 days ago) @ Cody Miller

It is not hard to hit 60fps. The NES was doing that with a CPU running at 3mhz or something like that.

You simply need to scale back the complexity of your simulation.

I'll rephrase. It is hard to hit 60fps while maintaining a graphical fidelity that the audience will accept.


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