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To the software engineers here (Destiny)

by Blackt1g3r @, Login is from an untrusted domain in MN, Monday, June 26, 2017, 15:35 (2796 days ago) @ BeardFade

My understanding is most game developers have been writing games like that for years now. This is known as an Entity-Component-System (https://en.m.wikipedia.org/wiki/Entity–component–system). I'd be surprised to find our they didn't handle it like this in Destiny 1. It seems more likely to me that they did do this, but the weapons and the attributes were actually too separate such that they weren't able to modify how a specific attribute behaves when attached to a specific weapon because they didn't have a way to distinguish which weapon the attribute was attached to. Most likely the attributes had to be split up so that hand cannons get hand-cannon-specific attributes which they could tune, but they couldn't tune the attribute for specific hand cannons.


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