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Cody... STAP! (Destiny)

by Malagate @, Sea of Tranquility, Tuesday, September 26, 2017, 11:00 (2538 days ago) @ Schedonnardus

We restored communication to the entire solar system for Rasputin in Destiny 1. He was powerful enough to pull down a warsat on a whim so we could do a strike. For him (it?) to be relegated to a footnote, and largely replaced by a more relatable AI, was disappointing. I hope we see more there in the future.


i think we will. My gut feeling is that was the sole purpose of having a warmind bunker in the campaign. We reboot it and reconnect it to the rest of the system, rasputin notices it, and connects to it. voila, now we can have more warmind missions without having to go to the cosmodrone.

I hope this is true. He's one of the things that feels omitted from D2. Not an outright omission like the Stranger, which is still glaring; but the commentary on him really wasn't sufficient, imo. The decision to always keep him as part of the geometry, and not an active character, was also kind of an issue. I never felt we got much of a sense of him, other than having characters we know comment about what he's doing or what he's said.

I love the concept of him as an actor in the overall story, but I'd argue he may not even be worth bringing back if we don't have direct interactions with him.

~m


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