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Does Destiny need a "campaign"? (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 20, 2017, 12:37 (2615 days ago) @ Korny

Campaign missions can really add to the experience, but their unique nature and/or setpieces don't mean a whole lot if you can't replay them or expand on them (alternate dialogue helps, especially if it depends on your character's knowledge of events, such as the kind you get from being a veteran player).
I dunno. Playing through Horizon Zero Dawn, I really appreciate how essential so many of the quests feel in terms of fleshing out characters and regions, and how doing sidequests does have an effect on dialogue and/or understanding of said regions, the people that you meet, events that happened before you showed up, and even the technology (both for you and Aloy). Little things such as Nil talking about a prison that he did a stint in, to simply playing through the story long enough for Aloy to learn what a GAIA core is all have an impact on things later on in the story.

This is why you segregate them. If you can visit the same patrol spaces before and after you finish the campaign… it feels like nothing changed. So, you have the patrol spaces come later, where they reflect the world post campaign. You get to feel like you did something in the main story, and you also get the open world aspect.


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