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Does Destiny need a "campaign"? (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 20, 2017, 13:50 (2615 days ago) @ Korny

Wrong. It doesn't have to be a grind, it can be challenge.
Warframe does a great job of this with stuff like:

  • Alerts that have guaranteed drops,
  • Nightmare modifiers with guaranteed exclusive loot,
  • Sorties that put specific restrictions on you against high level missions/enemies,
  • Vault runs that require your team to apply different debuffs.
  • Different factions that can come after your teammates at any time (many with exclusive loot).
  • Limited time Tactical Alerts that throw a wrench into the game worlds (such as unique enemies that you have to find using only clues and communication with the community),
  • And periodic events that require you to use uncommon mechanics or tools in your arsenal.

Destiny could implement any one of these things into the game in order to keep people coming back without resorting to grinding. Stuff like the Nightfall and the "End the Arms Dealer" mission are great examples of something that you can replay because of challenge (and that starts you off in a public area, and requires you to travel via sparrow to even begin).

There's tons of ways that you can give people incentive to hop back on without simply resorting to RNG grind (unless "replaying content at all = grinding" to you).

LOL Warframe.


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