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Linear time and Paracausal Forces (Destiny)

by Kahzgul, Saturday, November 18, 2017, 16:11 (2641 days ago) @ Ragashingo

If timelapse is how we're viewing the pulse, then the pyramid ships aren't reacting to it for millions (or billions) of years, and they literally are of no consequence to the story of Destiny


At this point, we have reason to believe the Traveler itself is vastly old and has been operating for millions of years. We also know that certainly Guardians like Lord Saladin have been alive and apparently ageless for some five hundred years. Who are you to say that Destiny 3 won’t be set a billion years from now but with all the Guardians we know and love still alive? Instead of defending a planet maybe we’ll end up defending a galaxy spanning civilization.

Possible, but weird. I'd want to know what the hell I was doing for the last 4 billion years. Surely not simply grinding for more shaders.... uh, right? God I hope not.


People from Bungie have been quoted as saying that the Pyramid Ships will be important to Destiny’s story in a few year’s time. They didn’t say it, but presumably they’ll be an enemy in Destiny 3. But no matter timeframe the Light reached them in that cutscene, any line of thinking that removes them from Destiny’s future story is a dead end and should be abandoned.

I mean, obviously they're important to the story or they wouldn't have been featured in the cutscene, right?

Although just as I typed that I realized that Destiny is the Lost of video games, with dropped threads *everywhere*. The exo stranger, the warmind, the Queen, Eris, the Queen's brother, Lady whatsherbutt from the iron Banner who came and went just for RoI, Dr. Shin, probably dozens of other things only briefly mentioned in flavor text or the grimoire which have simply never been explained.

UGH.

Well, I certainly hope that we were shown those ships with a purpose in mind and not simply as another plotline to be introduced and then abandoned (and yes, I know that Bungie says it's a "10 year plot arc" but the reality is that if they don't keep all of these irons hot until it's time to forge their stories, it's going to be very frustrating for the players - and already is to some degree).

Back to the cutscene, I don't actually think they're meaningless; I just think the storytelling is clumsy. The intent came through but did so in a problematic fashion, and I'm nitpicking on purpose because I'm the sort of person who cares about the details.


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