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Linear time and Paracausal Forces (Destiny)
Possible, but weird. I'd want to know what the hell I was doing for the last 4 billion years. Surely not simply grinding for more shaders.... uh, right? God I hope not.
Heh. Maybe. :p
and I'm nitpicking on purpose because I'm the sort of person who cares about the details.
Details like Mercury being whole vs broken?
Yup! Thank you for the still to set me straight on this. I *think* the reason I was mistaken here was that I had previously seen the left side of the world broken, not the right, so during the cutscene I only noticed that the left was whole again. Obviously the camera can be in different places, but since mercury is tidally locked, I'd expect that, relative to the sun, the same side should be broken in every shot. I didn't compare the position of the sun in any of the shots so I don't know if that's the case.
Details like the Almighty not being destroyed?
Yeah, seriously, how did you know that only the gun was destroyed and not the whole thing? Other than that they said that during the stream, I mean. Is that in the game?
Details like there being a stream at?
Not sure what you mean by "a stream at" - did you a word?
One thing I've noticed about Destiny is that they often throw away seemingly important information. Like someone will say something, and literally no one else will react to the bombshell that was just dropped. This tells the player that the information actually isn't important, and that - I feel - is a mistake. A great example is when we learn that the vex can't simulate the light. Shouldn't everyone in the tower want to know that information? Certainly the cryptarchs and lakshmi and ikora would, right? But no, not even our ghost seems interested in that tidbit. That guy on Io whom we all hate would 100% want to know.
Sure sure, the "go here and do this" is important so you know what to do, but spending more time on the "why" of our actions would be really really nice, as would having characters who are interested in what we've learned in our travels in addition to caring whether or not we shot the right guy enough times.
Anyway, my point about lots of key info be glossed over is that I'm certain there's important details that I completely missed during my two full playthroughs of the game. There were definitely things I learned during playthrough 2 that hadn't registered during playthrough 1, for example. So as much as I enjoy the details being consistent, I'm not perfect and I know I've missed things. If the plot were more dense, I'd take the blame completely for that, but as it stands, i think the lack of interest by the characters within the plot is equally to blame. Like, does anyone *care* that mercury was being dismantled as fuel? That seems like a big deal but instead it's like mentioned once by ghost and everyone just kinda shrugs their shoulders.
Complete thread:
- Universal Consistency in Storytelling is Important -
Kahzgul,
2017-11-16, 14:59
- I want to agree, but I don't *IMG* *SP (campaign) I guess* -
RaichuKFM,
2017-11-16, 15:49
- Top explanation ^. Framerate. -
Funkmon,
2017-11-16, 16:09
- Top explanation ^. Framerate. - Robot Chickens, 2017-11-16, 16:41
- Can the light run Crysis? -
Schedonnardus,
2017-11-16, 17:56
- Can the light run Crysis? - Kahzgul, 2017-11-16, 21:10
- I want to agree, but I don't *IMG* *SP (campaign) I guess* -
Kahzgul,
2017-11-16, 16:24
- I want to agree, but I don't *IMG* *SP (campaign) I guess* -
RaichuKFM,
2017-11-16, 16:33
- I want to agree, but I don't *IMG* *SP (campaign) I guess* - Kahzgul, 2017-11-16, 16:49
- I want to agree, but I don't *IMG* *SP (campaign) I guess* - Schedonnardus, 2017-11-16, 17:20
- I want to agree, but I don't *IMG* *SP (campaign) I guess* -
RaichuKFM,
2017-11-16, 16:33
- I want to agree, but I don't *IMG* *SP (campaign) I guess* -
Cody Miller,
2017-11-16, 16:25
- I'd like to think "instant" -
ZackDark,
2017-11-16, 16:32
- Goddammit, Bungle -
ZackDark,
2017-11-16, 16:34
- Goddammit, Bungle - Kahzgul, 2017-11-16, 16:51
- Goddammit, Bungle -
ZackDark,
2017-11-16, 16:34
- I'd like to think "instant" -
ZackDark,
2017-11-16, 16:32
- Top explanation ^. Framerate. -
Funkmon,
2017-11-16, 16:09
- Linear time and Paracausal Forces -
Harmanimus,
2017-11-17, 12:36
- Linear time and Paracausal Forces -
Kahzgul,
2017-11-17, 16:47
- Linear time and Paracausal Forces -
CougRon,
2017-11-18, 11:48
- Linear time and Paracausal Forces -
Kahzgul,
2017-11-18, 16:03
- Checkmate, Dawkins! Where's my croco-duck?!
- Funkmon, 2017-11-18, 22:23
- Oh dear. I'm afraid I don't get this reference - Kahzgul, 2017-11-18, 22:55
- Checkmate, Dawkins! Where's my croco-duck?!
- Linear time and Paracausal Forces -
Kahzgul,
2017-11-18, 16:03
- Linear time and Paracausal Forces -
Ragashingo,
2017-11-18, 12:15
- Linear time and Paracausal Forces -
Kahzgul,
2017-11-18, 16:11
- Linear time and Paracausal Forces -
Ragashingo,
2017-11-18, 16:48
- Linear time and Paracausal Forces -
Kahzgul,
2017-11-18, 17:10
- Linear time and Paracausal Forces -
Ragashingo,
2017-11-18, 17:21
- Linear time and Paracausal Forces -
Kahzgul,
2017-11-18, 21:44
- Linear time and Paracausal Forces -
Ragashingo,
2017-11-18, 23:52
- Webmaster, can we get an approved list of nits for picking? -
Pyromancy,
2017-11-19, 04:02
- Webmaster, can we get an approved list of nits for picking? -
Ragashingo,
2017-11-19, 08:15
- Webmaster, can we get an approved list of nits for picking? - Kahzgul, 2017-11-20, 10:59
- Webmaster, can we get an approved list of nits for picking? -
Ragashingo,
2017-11-19, 08:15
- Linear time and Paracausal Forces -
Cody Miller,
2017-11-19, 10:15
- Linear time and Paracausal Forces -
Ragashingo,
2017-11-19, 10:31
- Linear time and Paracausal Forces -
Cody Miller,
2017-11-19, 10:37
- Linear time and Paracausal Forces - Ragashingo, 2017-11-19, 10:59
- Linear time and Paracausal Forces -
cheapLEY,
2017-11-19, 11:01
- Linear time and Paracausal Forces -
Ragashingo,
2017-11-19, 12:09
- Linear time and Paracausal Forces -
Cody Miller,
2017-11-19, 12:18
- Linear time and Paracausal Forces - cheapLEY, 2017-11-19, 12:23
- Linear time and Paracausal Forces - Ragashingo, 2017-11-19, 12:38
- Linear time and Paracausal Forces -
Cody Miller,
2017-11-19, 12:18
- Linear time and Paracausal Forces -
Ragashingo,
2017-11-19, 12:09
- Linear time and Paracausal Forces -
Cody Miller,
2017-11-19, 10:37
- My sentiments exactly, +1
- Kahzgul, 2017-11-20, 11:02
- Linear time and Paracausal Forces -
Ragashingo,
2017-11-19, 10:31
- Webmaster, can we get an approved list of nits for picking? -
Pyromancy,
2017-11-19, 04:02
- Linear time and Paracausal Forces -
Ragashingo,
2017-11-18, 23:52
- Linear time and Paracausal Forces -
Kahzgul,
2017-11-18, 21:44
- Linear time and Paracausal Forces -
Ragashingo,
2017-11-18, 17:21
- Linear time and Paracausal Forces -
Kahzgul,
2017-11-18, 17:10
- Linear time and Paracausal Forces -
Ragashingo,
2017-11-18, 16:48
- Linear time and Paracausal Forces -
Kahzgul,
2017-11-18, 16:11
- Linear time and Paracausal Forces -
CougRon,
2017-11-18, 11:48
- Linear time and Paracausal Forces -
Kahzgul,
2017-11-17, 16:47
- I want to agree, but I don't *IMG* *SP (campaign) I guess* -
RaichuKFM,
2017-11-16, 15:49