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The heart of this issue, IMO... (Destiny)

by ZackDark @, Not behind you. NO! Don't look., Monday, November 27, 2017, 17:35 (2632 days ago) @ Zero

While either of those can be true, there's the possibility of a 3rd option: Bungie just honestly trying to steer players away from activities that can be completed too quickly for rewards to longer activities that might be more rewarding XP wise; which they did in Reach. Problem with that is though, Public Events are too rewarding regardless of how quickly they get done and every other activity is not as rewarding and subject to the token economy leaving most players who participate not feeling like their time was valued. But something like that's a whole other discussion.

The problem with this one how the XP displayed did not reflect the throttling/boosting. How can you steer players if they never notice any changes? I want to believe this discrepancy is actually a bug, though, and they turned off the throttling/boosting because of the public reception of it (regardless of the bug).


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