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Some Criticism (end) (Destiny)

by Harmanimus @, Tuesday, November 28, 2017, 20:12 (2631 days ago) @ Harmanimus

Other thoughts

[4.1a] There are many other things that can be brought into Destiny to make it competitive. Curated playlists with rotating gear sets is an example I've used for years now. As well as having Trickle modes if you want to focus your play on gunfights over ability plays. I think that Destiny would benefit from that more than trying to be Halo 3, BRs only, no grenades. I don't want it to be like competitive Smash.

[4.2a] Not touching too big on events or economies as I tend to interact with them on minor levels, but I did want to mention that my motivation to play Iron Banner was higher due to the dedicated gametype. I know that we will be seeing changes to how we get gear, and I am hoping that in regard to activities like IB and Faction Rally that they go the route that D1 IB went with a selection available to purchase of both armor and weapons.

The end result is that D2 has a lot of promise. And I understand the arguments people make that it isn't Destiny, it's Destiny 2. However, I think the overall loss of character that D1 held in the overall field of shooter games is of detriment to D2. When D1 released, "Ults" and abilities on cooldown weren't super popular. But they're everywhere now. Minimizing those aspects of Destiny to make it more competitive, however, leaves it a husk of its former self. I played a lot of D1 crucible, even when I had complaints about the Meta, because I got to make plays and feel like I really was becoming a Legend. Now I get compared to Ikora by Shaxx because I team shot a guy. I sorta miss the former.


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