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Something’s Missing: Defeats (Criticism)

by Ragashingo ⌂, Official DBO Cryptarch, Tuesday, January 23, 2018, 20:24 (2278 days ago)

This morning I was pondering why Destiny often doesn’t feel as good/involved/complete as the Halos often did. Or as games in other, somewhat similar series do. One of the first and biggest things that came to mind was Destiny and Destiny 2’s relative lack of setbacks and defeats.

In Halo

In Mass Effect 3

In Hellblade: Senua’s Sacrifice, Senua begins her assault on Hera only to be significantly outclassed and thrown off the bridge she worked so hard to reach.

In Gravity Rush 2, Kat is ripped away from Jirga Para Lhao and winds up in a significantly changed Hecksville where almost everyone has forgotten her.

In Tomb Raider 2013

So what about Destiny and Destiny 2? What real setbacks do our Guardians face over the course of the two games?

So much of the defeats that have happened in Destiny so far have been almost entirely offscreen and hundreds of years in the past. Once our Guardian comes on the scene it is almost entirely non-stop success. Even when there are setbacks, they pretty much only happen to other people and then we sweep in and clean up the mess.

Regardless of how good or bad Destiny’s combat is or how pretty it renders its worlds, the fact that our Guardian’s biggest, longest lasting setbacks in Destiny are the various times the Hive block our way forward with their Hive Runes... it leaves the stories we’ve played through somewhat flat and so far there hasn’t been much room for emotions like sorrow or guilt or really even worry.

Will we see any significant setbacks in Gods of Mars? Or future Destiny 2 expansions? Will Destiny 3 start with the Darkness arriving and blowing something up only to see us defeat them at every turn from then on out? Is Destiny, with its patrol zones that need to exist after players finish the campaign, even set up for significant defeats at all?


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