Opinions (Destiny)

by Phoenix_9286 @, Thursday, October 04, 2018, 17:25 (2219 days ago) @ cheapLEY

I'm becoming convinced it's down to playstyles. It felt like I had to be nailing crits constantly to get anything out of it, which meant I had to dial back how quickly I moved through an encounter dramatically. I think as a Titan, I'm too used to being a wrecking ball and bombing through enemies for that to ever feel good, and part of that being possible means I'm usually gunning at center mass, not heads. Conversely, Crimson enables the rapid fire encounter bombing I'm used to, while only requiring I pop a headshot kill every few enemies to have my mag auto loaded.

Either way, the whole thing werids me out. I'm using a Handcannon as my primary. That just ain't right. I'm an Auto Rifle man. Pulse Rifle MAYBE, but only if it's either full auto, or has a killer RPM like Lincoln Green's 540. Scouts are reserved for plinking at things far away, because I can't be bothered to carry a Sniper Rifle. But Handcannons? Never had need of one.


Well, sure, but that's a far cry different from the "that hand cannon sucks" of your original post.

But sir, this is the internet. You should know there isn't any middle ground. It's either good, or it sucks.

In all seriousness though, I've been reflecting and reconsidering post reading other people's thoughts. Part of me still thinks it's garbage I'd just as soon shard, but now I can appreciate that it's perhaps simply an exotic catering to a playstyle I don't subscribe to, and it's a bit more obtuse about it than others. Like Sweet Business. You have to walk over ammo drops to make it do it's thing, but how often am I really doing that while bouncing around an encounter firing all the bullets?

Like I said initially, I really was expecting something more along the lines of a beefed up Sunshot, and it for sure doesn't behave like that.

It's all kosher.


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