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Team Buffs: Why they aren't so great. Why aren't they? (Destiny)

by MacAddictXIV @, Seattle WA, Tuesday, March 19, 2019, 09:49 (1865 days ago) @ Malagate

I still love Hunter smoke grenades. Here, let me throw this and make you invisible for a bit.


Indeed. And the team-support Dawnblade can throw overshields at teammates in a similar way, though I almost never saw anyone use it.

In general, though, I think it's a good point. Destiny does seem to have a penchant for making teams stay in close proximity, despite that being a generally bad idea a lot of the time, outside of certain platforms in raids. I mean, how many times have you been killed by splash damage from an enemy who was targeting a teammate? It's happened to me more times than I could count.


Ah, both the Hunter Smoke and the new Dawnblade ability are good calls. Though I too have only seen maybe one person ever using the latter in the wild.

The void and solar titans have abilities that buff teammates.
Solar: Kills with Solar abilities buff reload speed (and something else)
Void: Melee kills give team mates a temporary shield buff.

The problem with these is that they rarely happen in PvP and their range is so short that you have to be standing shoulder to shoulder for it to work. Even in PvE it doesn't happen very often!


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