BioWare’s awful statement. (Destiny)

by cheapLEY @, Wednesday, April 03, 2019, 11:18 (657 days ago) @ Cody Miller

FWIW, I mostly agree with. I don’t think it’s a very good way to design a video game. Borderlands makes it work by its nature of being silly—getting a new thing is interesting just because it could do something wacky. Even Diablo has its charm due to the way gear is randomized in combination with the way the higher difficulty tiers scale and randomize enemy effects. It manages to feel at least somewhat fresh somehow.

But it feels like we’re the minority there, and it seems silly to question why developers are making those styles of games.

I’ll admit to being even more disappointed in Anthem after reading that article, as the original pitch for the game sounds so much more interesting. More of a survival style game, going out on missions and having to deal with weather and just survive as long as possible. Sounds way more fun than how that game ended up.

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